THE PLAYBOOK · SSNHJ
How to play FreeCell
Use a short break to learn the rhythm of FreeCell. Build four suit foundations from ace to king. Choose a clear next step rather than rushing through the instructions. Begin with the solo mode shown on the page. Keep the game area visible while you use its controls.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Try a deliberate move
After a move, check what changed. Decide which rule explains the new state before acting again. Keep the objective visible.
Your goal
Build four suit foundations from ace to king. An attractive position is not enough unless the goal is met. Check the rules when you are unsure.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Use one clear input at a time.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Use the example as a guide rather than a substitute for reading your board. Read the matching step again.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
As a new player, what is the goal of FreeCell?
Keep this in mind: Build four suit foundations from ace to king.
As a new player, how do I control FreeCell?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
When I return, what example helps explain FreeCell?
Here is the relevant explanation: With two empty cells and no spare empty column, a group of at most three cards can move together.
While reading the Guide, what should I watch out for in FreeCell?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does FreeCell offer?
The key detail is this: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
When I return, which play mode does FreeCell use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.